Computer Graphics
CS 405

Unpublished Syllabus
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Faculty: Faculty of Engineering and Natural Sciences
Semester: Fall 2025-2026
Course: Computer Graphics - CS 405
Classroom: FASS-G062
Level of course: Undergraduate
Course Credits: SU Credit:3.000, ECTS:6, Basic:2, Engineering:4
Prerequisites: CS 300
Corequisites: CS 405L
Course Type: Lecture

Instructor(s) Information

Selim Saffet Balcısoy

Course Information

Catalog Course Description
This course is an introduction to computer graphics, modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, radiosity, ray tracing, shading and volume rendering. Students gain experience by developing their own graphics programs producing simple animations.
Course Learning Outcomes:
1. (a) master introductory computer graphics techniques;
2. (b) implement a working 3D game/simulation in OpenGL;
3. (c) prepare a 3D game/simulation proposal;
4. (d) present to progress of the game development in three demo sessions;
5. (e) implement four basic and four advanced graphics techniques into the game project;
6. (f) implement a simple graphics engine;
7. (g) use technical manuals, online resources and books to interpret graphics techniques and effects;
8. (h) be an effective member of a team;
9. (i) present technical matter to a large audience of game company executives;
10. (j) complete a working to a deadline.
Course Objective
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Course Materials

Resources:
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Technology Requirements:
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