Syllabus Application
CS 405
Computer Graphics
Faculty
Faculty of Engineering and Natural Sciences
Semester
Fall 2026-2027
Course
CS 405 -
Computer Graphics
Time/Place
Time
Week Day
Place
Date
08:40-09:30
Mon
FASS-G062
Sep 28-Dec 31, 2026
12:40-14:30
Thu
FASS-G062
Sep 28-Dec 31, 2026
Level of course
Undergraduate
Course Credits
SU Credit:3, ECTS:6, Basic:2, Engineering:4
Prerequisites
CS 300
Corequisites
CS 405L
Course Type
Lecture
Instructor(s) Information
Selim Saffet Balcısoy
- Email: balcisoy@sabanciuniv.edu
Course Information
Catalog Course Description
This course is an introduction to computer graphics, modeling, animation, and rendering. Topics covered include basic image processing, geometric transformations, geometric modeling of curves and surfaces, animation, 3-D viewing, visibility algorithms, radiosity, ray tracing, shading and volume rendering. Students gain experience by developing their own graphics programs producing simple animations.
Learning Outcomes:
| 1. | (a) master introductory computer graphics techniques; |
|---|---|
| 2. | (b) implement a working 3D game/simulation in OpenGL; |
| 3. | (c) prepare a 3D game/simulation proposal; |
| 4. | (d) present to progress of the game development in three demo sessions; |
| 5. | (e) implement four basic and four advanced graphics techniques into the game project; |
| 6. | (f) implement a simple graphics engine; |
| 7. | (g) use technical manuals, online resources and books to interpret graphics techniques and effects; |
| 8. | (h) be an effective member of a team; |
| 9. | (i) present technical matter to a large audience of game company executives; |
| 10. | (j) complete a working to a deadline. |
Course Objective
By the end of the course, students will be able to:
-Implement image-based geometry extraction (lines, splines, perspective).
-Develop shaders for non-photorealistic rendering inspired by artworks.
-Apply physically based rendering techniques in WebGL/WebGPU.
-Use asset pipelines (glTF) to import and render 3D models.
-Implement simple animations to bring static models to life.
-Build end-to-end interactive graphics applications demonstrating rendering algorithms.
-Implement image-based geometry extraction (lines, splines, perspective).
-Develop shaders for non-photorealistic rendering inspired by artworks.
-Apply physically based rendering techniques in WebGL/WebGPU.
-Use asset pipelines (glTF) to import and render 3D models.
-Implement simple animations to bring static models to life.
-Build end-to-end interactive graphics applications demonstrating rendering algorithms.
Sustainable Development Goals (SDGs) Related to This Course:
| Decent Work and Economic Growth |
Course Materials
Resources:
Reading material will be provided.
Technology Requirements:
No particular requirement